
Top: Assembled Jäger squad and SpPz 2Bottom: First attempt at a fireteam in Flecktarn

Top: Assembled Jäger squad and SpPz 2
The Skullhunters are, like Khurasan's "Vacation Alien" excellent stand ins for the classic Schwarzenegger alien baddie the Predator, QRF's offering has at least two advantages over the Khurasan figure in that for the price of 2.8 Vacation Alien figures you get a pack of 8 figures and while there is only the one "Vacation Alien" sculpt the Skullhunters pack contains 7 different sculpts with an assortment of equipment and poses including two with strange alien spears and one quite ferocious unmasked hunter roaring it's victory at it's vanquished trophy.
ehicles all components are white metal although there is less appearant flexability to these parts but that is likely down to the thickness of the parts relative to the generally thinner parts of the HMMWVs. Of the three of these that I have assembled so far none have shown any significant pitting as I have found on some of QRF's other large components. There seems to be a fairly consistent flash seam running along the mid point of the hull which is easily removed with a #11 and a fine file but must be done so carefully as it runs across several detailed sections. There is also a rather annoying plug section on the starboard side of the hull near the front of the sand channel racks; I found it easiest to cut away as much of it as I can with clippers and then cover it over with kneedite ("green stuff") stowage (visible on the vehicle on the right in the photo). Attaching the wheels to the hull is fairly easy and doesn't require much more than dry fitting and gluing.
The game was hard fought and reaction tests and Fog Of War card draws were decisive. Artillery bombardments hitting deck armor does nasty things to vehicles and can really turn the tide of an engagement.
color desert camo, New QRF US modern infantry in my first attempt at desert MARPAT]
[Left: Old QRF US modern infantry in three color desert camo, New QRF US modern infantry in three color desert camo]
ACU, New QRF US modern infantry in an attempt at MultiCam]
inted up and is awaiting basing for some comparison photos which I hope to get done in time for a post late in the week.
re isn't a lot of need for an actual model of a Predator in Ambush Alley (or really in Force On Force for that matter), much less a figure scale model. While it will probably never serve as much more than a fancy marker to remind players of the asset card it does look pretty awesome and should definitely be a great visual addition to the game (it will probably help get the players in a more appropriate state of mind when it shows up).
attempt, it's approximately 4"x3"x2" and I think it might be a bit too tall.
Now, the second part of the Rebel Minis Force onForce Platoon Box, the US Command Pack.
most trouble; they are sculpted in pairs as an emplaced two man team operating a medium machinegun. At least that's what it's supposed to be, what you actually get is the same two men from the sniper teams but the rifle has been replaced with what looks like a M249 SAW and the spotter scope has been cut down for binoculars, still wearing their 'boonie' hats and rolled sleeves taking cover behind some boxes and a couple of fist sized rocks. Now I realize why the Rebel SAW gunners seemed to be holding such large weapons compared to my QRF SAW gunners, Rebel's sculptor seems to have confused the M240B and the M249.
The US Infantry Command pack seems to have quite a few extra figures, compared to standard Army Infantry TOEs and USMC Infantry TOEs. You get five MG teams (listed as M240G teams), a SAW gunner, Medic, RTO, Platoon leader, three Squad leaders (one which is expected to act as Platoon SGT), Javelin gunners, six riflemen, and a Grenadier. This seems a lot even for a TOE that calls for a three MG weapons squad and several superfluous riflemen.
I managed to make some time to sit down with my Force on Force US Army Platoon Box from Rebel Minis, starting with one of the Infantry packs. If you use the commonly found 9 man/2 fireteam squad organization you will get two full squads plus a few extra riflemen and a pair of Javelin gunners which you can swap in if you are building a Stryker platoon or organize them with the Javelins from the other packs in the 'Box' as a weapons squad. These are definitely the most modern US 'moderns' I've seen, obviously wearing the IOTV body armor system and mounting optics on their carbines.
ortioned; some are quite active and dynamic. Uniform detail is good with major features well defined and even some small details sculpted in (one of the few times I've seen sculpted in seams on the boot panels). Weapons are well sculpted and fairly detailed but seem a little bit large compared to the figures (and are definately a larger than the QRF modern US figures), and some proportions or deatails are a bit off this is particularly appearant with the SAW gunners with their rather long barrels and exaggerated bipod and some of the carbines with their oddly short and sharply angled magazines.




Mortar team with M402 Multi-Launch Mortar on the right, on the left Platoon Leader with Synthetic advisor and Civilian Alien-Hunter.
First USCMC fireteam with Squad Leader, Smartgunner, Incinerator, and two Marines. Basing will have to wait until I figure out what I will do with the table. Both this squad and the units above are made by combining QRF's "'Deep Space' Marines" Alpha and Beta from their Sci-Fi range.
US Army light infantry with M1025 HMMWV gun truck mounting an M2HB HMG. Ready for some zombie hunting! Both are QRF sets from their Modern US range.
I'm going to have to pick up some good references for markings and such, Osprey looks like it should have what I need.
Preview of the AA turret I converted for the converted Cafferta. Twin 20mm gatling cannon should prove nasty to those Xenos.




