Sunday, May 30, 2010
Review: Rebel Modern US Infantry Command Pack
The sculpts are on par with the figures from the regular infantry pack, largely because they are the same sculpts with a handful of exceptions. The medic is simply one of the riflemen with a modified pack and leg bag, the difference is subtle so look closely! The RTO is okay, seemingly based on one of the 'leader' sculpts but showing some noticeable differences (Personally I rather prefer the QRF RTO sculpts from the old US modern command pack but I'm not sure about the accuracy of either one's equipment).
Then there is the last of the unique sculpts, the medium machinegun teams. These are the ones that have given me the most trouble; they are sculpted in pairs as an emplaced two man team operating a medium machinegun. At least that's what it's supposed to be, what you actually get is the same two men from the sniper teams but the rifle has been replaced with what looks like a M249 SAW and the spotter scope has been cut down for binoculars, still wearing their 'boonie' hats and rolled sleeves taking cover behind some boxes and a couple of fist sized rocks. Now I realize why the Rebel SAW gunners seemed to be holding such large weapons compared to my QRF SAW gunners, Rebel's sculptor seems to have confused the M240B and the M249.
The US Infantry Command pack seems to have quite a few extra figures, compared to standard Army Infantry TOEs and USMC Infantry TOEs. You get five MG teams (listed as M240G teams), a SAW gunner, Medic, RTO, Platoon leader, three Squad leaders (one which is expected to act as Platoon SGT), Javelin gunners, six riflemen, and a Grenadier. This seems a lot even for a TOE that calls for a three MG weapons squad and several superfluous riflemen.
Since the sculpts are largely the same (the Platoon Leader and PSGT/Squad leaders are the same figures as the Squad Leader and Team Leader figures from the regular sets I don't think I need to go over the sculpting of the figures and the casting quality is on par with the regular infantry packs I've reviewed before although I think the one I received had slightly more flash.
Unfortunately I really don't think the Medic and RTO sculpts justify the purchase of the entire pack and the mis-equipped and out of uniform MG teams are definitely a point against it. I would probably just purchase an extra one of Rebel's standard US Infantry packs and do some work with a knife and putty. Which would also mean that I would have an actual FO figure.
Monday, May 24, 2010
Rebel Minis 15mm Modern US Infantry
Above: Just finished fireteam and squad leader, first try at ACU's UCP camo pattern.
Below: QRF Modern US (old range) on left, Rebel Modern US on right
The sculpts are clean, well executed and seem well proportioned; some are quite active and dynamic. Uniform detail is good with major features well defined and even some small details sculpted in (one of the few times I've seen sculpted in seams on the boot panels). Weapons are well sculpted and fairly detailed but seem a little bit large compared to the figures (and are definately a larger than the QRF modern US figures), and some proportions or deatails are a bit off this is particularly appearant with the SAW gunners with their rather long barrels and exaggerated bipod and some of the carbines with their oddly short and sharply angled magazines.
Casting quality is somewhat mixed. While the mold lines on the outward facing surfaces of the figures are minimal, flash and mold lines on inward facing areas like between the legs or between the arms and chest can be quite prominent during painting and are difficult to remove without significant care and some very small tools. The packs I received had almost no bent or transit damaged parts but one or two in the pack I looked at today did have miscast details like the SGT who was missing the front sight post and barrel from his carbine. The metal used in the casting is quite hard but not so much that small adjustments of thin parts will cause damage but it can make cleaning and removing flash difficult.
These miniatures stand out as one of the only 15mm offerings to depict current US infantry kit such as prevalent carbine optics, IOTV body armor, radio headset, MICH helmet etc. If you want current or near future troops these are one of the best non Sci-Fi offerings. Having gotten these has gotten me tempted to pick up some QRF Strykers and some supporting armor for Force on Force.
Sunday, May 23, 2010
Rebel Minis 15mm Insurgents review
First, When and where are they appropriate? Given their armament of AKs and RPGs there isn't any real technical reason why they can't show up anytime in the last 50-60 years. Their clothing (boots, cargo pants/utility trousers and tee-shirts or tactical shirts topped by a scarf around the head and the classic AK magazine pouches over the chest) poses few limitations either as there have been various rebels, insurgents, reactionaries, terrorists,guerrillas, kidnappers and random pissed off Arabs/Muslims/Christians/Jews, etc running around dressed like that since the 50's all over Europe, Central Asia and North Africa.
The only real shortcomings I can see with this pack is that it lacks light support weapons which are called for in many Ambush Alley! scenarios and the limited number of poses (4: RPG, AK firing, RPK firing, RPK running; the firing RPK and AK figures ar nearly identical except for slight differences in the gun barrels). Otherwise it fills a very important gap in the availability of good insurgents/guerrillas for your 15mm gaming.
Now, Quality check. The figures are rather sturdy and stable. Mold lines do not pose any major issues but you will find yourself spending a lot of time checking for bits of flash in hard to reach places, if your batch is like mine. The poses are a little stiff looking but have a good sense of movement about them. Clothing detail and overall figure proportions are both good while weapon detail is acceptable.
Compatability with other ranges: Their height and proportions fit well with Rebel's other 15mm figures and with QRF's moderns line although if you are going to put the two side by side I would suggest using something to increase the height of the Rebel figures as QRF's integral bases are somewhat thicker.
Conclusions, I have one or two slight misgivings about this set but over all they work well for their intended purpose and getting them as part of one of Rebel's Ambush Alley Battle Boxes makes them a good deal.
I'm somewhat tempted to get another pack and convert some to carry some Al-Quds machine rifles so that these guys will have some support weapons other than RPGs.
Saturday, May 22, 2010
Rebel minis have arrived
But, back to the miniatures... Over the next week I will post reviews of each of the Rebel minis sets, starting with the US Sniper team pack (next will be the Insurgent/Fedayeen as they are higher on my to do list, my US troops are getting a bit bored with no OPFOR around).
The pack consists of four sniper teams, two armed with M24/M40 style bolt action rifles and two armed with M107 "Light Fifty" SASRs. Each team has a spotter using a spotting scope and a sniper with a rifle, both are in a prone position, they are modeled as a single piece.
Figure detail is good with 'boonie hats', basic belt gear and scale appropriate uniform detail.
Weapon detail is a little loose but it is pretty easy to tell the two different rifles apart (the slight differences in bases helps) and for table use the detail is quite adequate. [Photo: Left to right, M24/M40 team and M107 team]
Both flash and mold lines were pretty much nonexistent on the pack I received, only requiring one or two nubs to be removed by clippers and file from the side of the base.
Now, what are they good for? Well, they won't work as Squad DMs but any time you have call for a sniper team they should work just fine. The M107 team is only really usable from about 1990 onward as the weapon didn't enter US military service until then but the Bolt action armed teams are usable for a significant period (the M24 entered service in 1988), at least from the late 1980's and might, depending on the rest of your collection, even be passable as Vietnam era snipers since the uniforms are generically Modern US.
Size-wise they appear to be in line with the rest of Rebel's Modern US line and look fine laying next to my old QRF US troops.
Wednesday, May 19, 2010
Project listing and a blog design note
15mm:
- USCMC (Aliens universe) [Stargrunt II, Ambush Alley Games products]- First squad assembeled 50% painted, APCs largely converted 1 basecoated; awaiting two furthur QRF orders for remainder of platoon and armor. [ Three more packs of Marines, the Merkava (soon to be M22A3 Jackson)and Colonists arrived]
- USAR (modern) (Ambush Alley, Ambush Z, Force On Force)- One squad assembled and painted suitable for c.1998-2006, may strip and repaint for European theater; Rebel Minis Force On Force pack on order to act as primary USAR force to be organized as a Stryker Rifle Platoon
- Zombies (20c+) (Ambush Z)- ~28 assembled awaiting final cleaning and priming, may supplement in future with Rebel Minis modern Zombie packs.
- Xenos: Aliens and Predators (Aliens universe) [Stargrunt II, Ambush Alley Games?)- Awaiting arrival of QRF orders containging first packs, will likely supplement with Khurasan 'Space Demons' for smaller aliens. [two packs of Large Aliens and the "Big Mother" arrived along with Head hunters and some tasty Colonists and Marines to be their prey]
Unknown/Multiple scales
- Colony world board (Aliens universe/general sci-fi) [multiple games, primarilly SG II, Ambush Alley Games]- planning stages, have collected basic materials (hardboard, foam sheets, piping) trying to decide between LV-426 style un-terraformed tundra or jungle (more like the recent AvP game), will likely come down to budget concerns over cost of buildings versus cost of trees
- Xeno hive/colony mine board (Aliens universe) [multiple games, primarilly SG II, Ambush Alley Games]- planning and preparation stage (need to get a foam cutter), have the foam, hardboard and Sci-Fi Supply "Wild Walls" 'Giger-esq' set. Need to get tools and get to work so my Colonial Marines will have somewhere to go on a bug hunt (until the queen shows up and eats them, anyway)
- Bundeswehr Heer-West German Army (late 20c/Cold War) [Force On Force, Twilight 2000?]- Still in conceptual/planning stages, researching unit structure etc.; will likely wait until I actually pick up Force On Force and/or find someone interested in Twilight 2000
- Other boards/terrain sets (modern, probably) [Ambush Alley Games, Twilight 2000, etc]- Need an actual terrain budget or prepare myself for alot of radboard and foam-core cutting and gluing (also likely since no one seems to make decent modern American-style urban terrain), likely looking at two or three sets, one modern USA urban/sububan set, one modern mid-east/centeral Asia and one centeral Europe. In the mean time my troops may have to settle for clearing piles of old packaging of the Alien/Zombie/Insurgent infestation.
Review: QRF Modern US infantry (OLD RANGE!)
Original Post:
So, I've shown you some recently painted examples of QRF's (recently replaced) US infantry from their 15mm Modern line but just how are the sculpts and where do they fit into the 'modern' timeline (given that the US military has gone through at least three major combinations of combat utilities and load bearing gear in the period often refered to as the 'modern' era)?
First, the quality and detail of the miniature and the sculpt. The minis from QRF are generally very well cast with few significant seams and generally minimal flash, much better than I've seen from even GW's vaunted metals. The detail varies depending on which part of the miniature you are concerned with; Helmets, webbing and packs are well detailed for the scale even going so far as to have a sculpted on helmet band, similarly the uniform is well sculpted with well executed folds and creases. Weapons hold something of a middle ground, they are well proportioned to the figure and are reasonably detailed overall but as you get to the figure's hands there is a noticeable loss of detail and verisimilitude. Hands and faces are noticeably poorly sculpted, although definitely an improvement of the quasimodo-esq visiges of their "Deep Space Marines" their lack of certain prominent features has led me to paint many of them as if they were wearing kaffias or hoods to help hide their lack of a discernible lower face, hands are rather varied from sculpt to sculpt from a well rendered gloved hand to something that is either a bizarre mitten or a flipper. At table distance though these flaws are not noticeable and only detract from the miniature under close inspection, at table distances and even somewhat closer they look just like they are expected to and are generally identifiable as what they are (riflemen are distinguishable from automatic riflemen and grenadiers). While probably not recommended for someone that expects a Michelangelo masterwork a wargamer looking for a solid entry in this era won't be disappointed.
One note on materials: As I noted above, there isn't much in the way of flash of major mold lines but there is always some little bit that needs to be removed or some excess material in a crevice to facilitate molding and casting and the metal QRF uses is probably the easiest metal I've worked with in about 17 years of scale modeling and miniature wargaming. However, this may well be a related to the warning label on the QRF packaging cautioning me that the product contains lead. So, just be careful how you breathe and clean up your work area if you have kids around; the rest of the time just enjoy the easy workability and smooth cutting you will have when working on these.
Now, where do they fit in time and space? While it likely isn't noticeable at distance it is appearant that they are wearing Load Bearing Vests (hard to tell if it's IIFS or MOLLE) instead of the older ALICE LC series of webbing so they might not be appropriate for invading Grenada but would fit right in with the initial invasion of Iraq and the earlier conventional force's operations in Afghanistan. Weapons are M4/M16 series rifles with the traditional carry handle on top, M249 SAWs and M203s) Some of the figures (primarily the "Leader" pack) are noticeably wearing PASGT style body armor (with the prominent shoulder pads no less) but that detail is difficult to pick out unless they are painted to emphasize it. In fact, some of the sculpts appear remarkably similar in appearance to the soldiers on the cover of the original Ambush Alley! cover. So, if you need some troops for your 2003 drive to Baghdad or to drive out the Afghani Taliban, these might be what you need.
Sunday, May 16, 2010
The first completed squad. There will have to be a few changes though.
First on the list is figuring out how I'm going to mount 9 men in a pair of vehicles listed as accomodating 1+3. No matter what I can't find a way (outside of converting them to a Stryker unit) to fit them in less than two vehicles, (that requires one of the vehicles to be a transport HMMWV) and using three vehicles means that either the fire teams are broken up unevenly (and each vehicle possibly having a dedicated driver) or each fire team completely fills one M1025 each and the Squad Leader drives himself, which doesn't seem right.
Second matter is that of the sculpt I'm using for the SL himself. Though it isn't terribly appearant from the photo I think my chosen SL figure bears too much of a resemblance to Captain Dave 'Captain America' McGraw from HBO's series "Generation Kill". This leads me to think he might be better suited to scenarios where he can be placed as the leader of incompetent/demoralized contractors or weekend warriors awaiting rescue or relief (not intending to comment on anyone, more that it seems like there is always a group of badly led/supplied/trained troops or wannabes getting pinned down or lost when the main cast of a military drama program needs something heroic looking to do and the lasting impression I have of that character* is that he would be perfect for that role). The alternative I had selected from the QRF US Infantry Command set seems inappropriate now that I've painted him as well; the lack of a pack, the way his rifle is slung on his back and the way he is holding what looks like a compass and a dispatch case makes me think he is more suited to commissioned rank as well.
*I don't mean to cast any aspersions on the REAL Capt. Dave McGraw, I have never met the man and have no knowledge of him. The TV character based on him though makes me want to punch things though.
Saturday, May 15, 2010
USA OIF/OEF/Zombie hunters fireteam
The first fireteam of my planned US Army platoon for Ambush Alley and Ambush Z is done, including bases. From left to right we have the Assistant Gunner, Gunner with M249, team leader, and Grenadier.
In related (but likely not of interest to any of my readers) I finally managed to free the height adjustment bolt on my painting chair so I can lower it and stop hunching over so much. Should help out my back considerably.
First USCMC units and some US Army zombie hunters/counter-insurgents
Mortar team with M402 Multi-Launch Mortar on the right, on the left Platoon Leader with Synthetic advisor and Civilian Alien-Hunter.
First USCMC fireteam with Squad Leader, Smartgunner, Incinerator, and two Marines. Basing will have to wait until I figure out what I will do with the table. Both this squad and the units above are made by combining QRF's "'Deep Space' Marines" Alpha and Beta from their Sci-Fi range.
US Army light infantry with M1025 HMMWV gun truck mounting an M2HB HMG. Ready for some zombie hunting! Both are QRF sets from their Modern US range.
I'm going to have to pick up some good references for markings and such, Osprey looks like it should have what I need.
Preview of the AA turret I converted for the converted Cafferta. Twin 20mm gatling cannon should prove nasty to those Xenos.
Thursday, May 13, 2010
Scale Creep arrived!
So that's most of my zombies, my first USCMC squad and an assortment of zombie hunting troops with HMMWVs (going to have to find a replacement M2HB or M240 for the M998 Squad Carrier as one of the M1025s came minus it's .50) and a couple of Vietnam-era US 81mm mortar teams that will have their parts sacrificed to make a couple of USCMC M402 Multi-Launch Mortars. Also my copies of Ambush Alley and Ambush Z.
Here are the current USCMC squad, the platoon commander with his advisors, the first mortar team with their M402 and a couple of casualties, behind them you can see two of the GZG Cafferta APCs, including the converted one which still awaits it's replacement turret fittings (soon, I swear!)
Tomorrow should be spent Zombie mounting and trying to make some progress on the AA turret (paper clips are surprisingly useful).
Tuesday, May 11, 2010
Progress photos follow.
Left and right side images showing the altered wheel wells with the stock turret.
Also, my order from Scale Creep shipped today so hopefully it will arrive in time for the weekend.
Monday, May 10, 2010
In terms of the other parts of the USCMC project hopefully my order from Scale Creep will ship tomorrow or Wednesday (still no word on when QRF will ship the orders I placed with them.) The Scale Creep order includes a number of QRF's Unarmed Civillians/Zombies and some of their Modern US range for my second project, World War Z. Between Ambush Alley and Ambush Z I should have enough to tide me over until Tomorrow's War is released.
Thursday, May 6, 2010
Here you can see how the wheel wells have been carved out to allow the wheels to be mounted further back on the chassis. I've made a form to help with the next step here of filling in the now unoccupied space. You can also wee how the pronounced protrusions near the middle of each side have been removed (in the original design I think they are intended to be lift ducts for it's hover mode, since this is going to be serving the USCMC I don't see that as being necessary).
I'll likely add some rivet/bolt heads to the edges of the blank areas from those removed ducts.
Here in the front view you can see more clearly the rebuilt starboard edge of the glacis and the cut out for the SAM/HIMAT launch bins.